He will tell you that he was slandered by a tailor in the capital, Morhalan. Return to the kitchen and speak to the Tedrims' servant, Tsanna. Continue east and a new location called Lonely Mill will appear. These will be joined by a Doomspider and two more Primal Giant Spiders after a round or so. Some beginning questions regarding Items :: Pathfinder: Kingmaker Return to your capital; you may want to rest before entering. Olika's room is the middle of the lower three rooms. If you refuse to fight her, you will lock yourself out of a masterwork weapon and, in the long term, a trophy. After you've destroyed him, loot Fionn's remains for a Frost Greataxe +1, a suit of Banded Mail +2 and a useful pair of Swiftfoot Boots. Near to the bridge, you will find a group of unhappy peasants and a merchant, Tigni Jusmert. You will witness a ritual taking place at a Shrine of Lamashtu. Admit that the picnic was a team effort and ask how he is. After you've taken care of them, pay attention to the blue fog. Make your way around to the gate. Ask for their key and you may (in fact probably will) notice that they are nervous. When the scene has finished, go through either of the northern fog patches. Continue climbing and take care of a Primal Giant Spider and Spider Swarm outside a cave. Be careful of a nearby trap. Exit to the throne room to close off the quest. Campaign Coins. Tiressia is a character in Pathfinder: Kingmaker.. Afterwards, Ntavi will ask you to speak to her when you have a moment. The main quest will take you there shortly and it's preferable to adventure within your borders so that you can keep an eye on affairs back home. There are several containers with minor loot nearby. Head to Silvershire and give her the emerald. Controlled Fireball) to take out the swarms. Accept your reward or punishment as appropriate since you benefit either way. [I played the KM AP on tabletop, so I know the overall plot] I know about the herb cache at Abandoned Hut. Visit him in Tatzlford and he'll tell you about his disastrous date. When you get six territories, you can upgrade another village to a town. When the spiders are taken care of, you can deal with the two traps and the Redcap Trickster. Some guards will helpfully absorb a few blows from it. This thread is archived . He wants you to bring him some Black Berries that grow nearby. In the first room. Go there and you will find two Greater Tatzylwrms and a body. Head south along the path and when you get to the bridge, you will find Tigni's hidden stash of coins in the grass to the left. Again you have a good / evil choice where the evil choice is obviously stupid. Continue further south for another horde battle: Commando Commander, Sneak x 2, Roc Eye x 4, Dogcutter x 3, Soldier x2, Alchemist Master, Alchemist Expert. Your envoy will tell you that the scene you witnessed in the Hunting Lodge is becoming widespread. There are two groups, the second spawning when you get within melee distance of ranged fighters. If you don't kill them now, you will have to deal with them a little later, so you might as well. Go south and kill a Technic League Fighter, Archer, Rogue and Bard. Return to Varrask who tells you that the hammer must be hardened in the blood of a sworn enemy. When it's dead, speak to the bound goblin, Nok-Nok. Ask about Ollie and she will tell you that he left on business and has subsequently disappeared. It has a breath attack and a powerful bite but should fall readily to your combined assault. Concentrate on killing the Shaman before his summons become overwhelming. The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!. Basically, they want to do something with the old prison - I suggest Guards Headquarters because Stability is a harder stat to increase than the others. However, it has no special properties. Question the Tedrims again and Kabron will claim to have broken his bow. Select the following options: This will lead to Nok-Nok winning the duel, eliminating the king as an enemy and gaining his crown, Stubborn Head. it's Starday or Sunday), you can kill time in the kingdom management screen. Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a nasty monster from the core Pathfinder RPG monster reference. Agree to speak to Hassuf on his behalf. Search a rock just beneath it for a Taldan Warrior's Dog Tag. Return to the previous cave and head cautiously down the eastern tunnel. There's a hidden cache in the northwest of the area that contains more minor loot. When you're ready to proceed, speak to the Gnome and ask what you have to do. Backtrack to the gate you ignored earlier. Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. 1. Take Nok-Nok with you. Pick the Rare Bog Flower growing there. The other enemies simply need to be killed. A goblin will open the gate to a Hydra pen. Linzi is one of your companions in Pathfinder: Kingmaker, she is a bard, consider develop her into a supportive character. Head south to the Swamp Witch's Hut. Leave the throne room and go to the Capital Square for a scene with two peasants arguing about whether to leave the city. After that, unlock a container (DC25) which contains the unique Kneesplitter heavy pick. Tsanna is most suspicious - she has a limp, has come in through the back door, has burnt something in the fireplace and is cooking something that isn't a meal. Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. Go to the storeroom next door where you will notice that the back door has been recently used. Token of the Dryad: NW of Shambling Mound [P13] Lab Journal: . When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Follow the path around and take out another pair of Fighters and a Bard. There's nothing more here. You will emerge from the fog south of the pond. If you select someone other than "Tsanna, Tedrim's maid", she will summon some assistance before attacking. Kill time until then - I annexed North Narlmarches. And you've seen how poorly he handles Owlbears. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. Having obtained this, go through the patch of fog just below and to your right. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. Before you burn it, choose to take a part of the root. You're better off simply buying the absinthe from Hassuf for 400G. When you're ready to proceed, take the southeast exit. Loot the chest next to the tent for some ingots of Inubrix. You can then send him to Jhod for help which is the best outcome for this sidequest. Do not leave your throne room for the moment. Climb the hillock to the south of him and search the undergrowth for the Taldan Horseshoe (4/5). Because why not? If you spared Kalannah way back, she will be here. Clear the DC27 trap and loot the cave. Like all good cowards, he brings his mates along, in this case four Nightmare Skeleton Soldiers who come from all sides. See for yourself: Creative Director Alexander Mishulin will tell you more! Buff up (Haste is good) and head through, the eastern portal. You can get the wine by sending the Sweet Teeth to repair Oleg's fence, but those errands take weeks. Question him about his family - but don't have him executed as a spy - and agree to help him. There are also a number of trash enemies - two Sentries and three Sly Eyes which are irrelevant. Make your way to Lake Silverstep Village. Grand Diplomat to 3/60 (unlocks Aviaries and the Minister post). Suggest he have a drink with you and you can make a Diplomacy check (DC22) to get him to relax. Buff up and head up the path. You will come across a lot of different items/treasure during the game. There is a trap just inside the gate and beyond that a group of around ten goblins. Either way, you unlock a 20d project. However, after you've beaten her up, she will surrender, allowing you to question her. Weapons with elemental damage are also effective. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. As you exhaust her conversation options, be sure to peek into the stewpot. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. Go southeast and east to find the place. Olika's presence here is clearly linked to her troubled pregnancy but it wasn't a pregnant woman you were chasing through the gorge. If your alignment is good or evil, this is easy. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. If you continue down the stairs, you will find a body on the ground with some minor loot. Tell Sharel about Morhalan's arrest to complete the quest. Encourage her to persevere (unless you enjoy failing quests). On the left of the cave is a locked (DC29) chest with a pair of Bracers of Armor +4 and the Peridot Wyvern which may be used to summon an ally for a few minutes per day. Your quest will update but don't go before you collect the loot. Save your game and tell Jhod you're ready to begin. Sounds like a fetch quest! paizo.com - Pathfinder Hero Point Tokens (Pack of 6) The next time Kimo drops something off, he will ask you to visit him again. Assuming you allowed Tsanna to live, find her at the Shrine of Lamashtu. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. How things progress depend on how previous events played out: I don't like this: persuading the refugee girl to go home is good, but persuading the peasants on the road to go home is bad. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Afterwards, you can free the prisoners from their cages by clicking on the doors. You may recognise one of them: Tigni Jusmert. Artifact locations : r/Pathfinder_Kingmaker - Reddit You will see some goblins forcing prisoners into the river. The Shaman is a 14th-level Cleric with a fair sized HP pool. Search under a rock for another Taldan Warrior's Dog Tag. Otherwise he gracefully gives you leave to decide where you will be more useful rather than him. They tell you that they were made to drink water and then simply released. He tells you that his brother, Tomin, went missing on his way to Varnhold. Make your way west into the main camp to clear another horde battle: Sneakwhack, Sneak, Roc Eye x2, Horsereaper, Dogcutter x3, Dire Wolf x3. Jhod tells you that the problem is reaching epidemic proportions. The things you have to give to the Storyteller. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. Once done, turn your attention to the west, where another cavern full of centipedes awaits. The locked (DC27) chest contains the Hunter's Roast recipe. Backtrack and go through the gate you ignored earlier for a scene where a captured goblin is to be fed to an Owlbear. If the lock is too tough for you, there's a key elsewhere in the area. Accept to unlock the Followers trophy. Pathfinder: Kingmaker. Refresh any buffs and continue south where you will find the Poisonous Hydra. After you've killed it, you will have to make a choice as to whether to keep the disturbing implications to yourself or warn the people. The fate of your advisors in this battle depends on your actions at the Goblin Fort: If Jhod made a heroic last stand, he will have some heroic last words. Instead, go into the kitchen. Instead, meet them in the tavern. Choose to drop poison on the petals. Pathfinders! Further west, you will start to see traps. She tells you that the gems were not enough and now her partner is asking for a unicorn's horn. You will learn that the goblin shaman who wanted to sacrifice him may know more about the source of the infection. When everyone is dead or arrested, loot the bodies and the cave. Head east through the gap to the south of Verdel's Smithy and you will find a bunch of guards fighting against a Purple Dweomerowlbear, a pair of Red Dweomerwyverns and other miscellaneous creatures. At the bottom of the cavern is a chest with a Javelin +2, another Taldan Warrior's Dog Tag and some gold and gems. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. War of the River Kings - The Menagerie - Chapter 5 - Gamer Guides Otherwise, you should put them to work when you return to your capital.
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